How to do different actions when hovering mouse at each button on GUILayout
I made a button list similar to the one below: GUI.BeginGroup(rect); GUILayout.Button("Level 1"); GUILayout.Button("Level 2"); GUILayout.Button("Level 3"); GUILayout.Button("Level 4"); GUI.EndGroup()...
View ArticleNeed help with weapon firing particles
What I need to do is simple: when firing my gun, it emits a prefab particle once, repeating it every fire. Although it looks quite simple, it sounds nearly impossible to not do this without triggering...
View ArticleCannot assign assets to variables via inspector: NullReferenceException
Below is what I am trying to do, play a sound and an animation by pressing fire button (previously assigned on input manager). Please note I use C# language: using UnityEngine; using...
View ArticleHow to do different actions when hovering mouse at each button on GUILayout
I made a button list similar to the one below: GUI.BeginGroup(rect); GUILayout.Button("Level 1"); GUILayout.Button("Level 2"); GUILayout.Button("Level 3"); GUILayout.Button("Level 4"); GUI.EndGroup()...
View ArticleNeed help with weapon firing particles
What I need to do is simple: when firing my gun, it emits a prefab particle once, repeating it every fire. Although it looks quite simple, it sounds nearly impossible to not do this without triggering...
View ArticleCannot assign assets to variables via inspector: NullReferenceException
Below is what I am trying to do, play a sound and an animation by pressing fire button (previously assigned on input manager). Please note I use C# language: using UnityEngine; using...
View Article