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Cannot assign assets to variables via inspector: NullReferenceException

Below is what I am trying to do, play a sound and an animation by pressing fire button (previously assigned on input manager). Please note I use C# language: using UnityEngine; using...

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Need help with weapon firing particles

What I need to do is simple: when firing my gun, it emits a prefab particle once, repeating it every fire. Although it looks quite simple, it sounds nearly impossible to not do this without triggering...

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How to do different actions when hovering mouse at each button on GUILayout

I made a button list similar to the one below: GUI.BeginGroup(rect); GUILayout.Button("Level 1"); GUILayout.Button("Level 2"); GUILayout.Button("Level 3"); GUILayout.Button("Level 4"); GUI.EndGroup()...

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